Objective Atlantis

24 - 26 April 2021

Objective Atlantis is a little game made in 72 hours during the 48th Ludum Dare event. Ludum Dare is an event where you create a game from scratch in a weekend based on a theme. The theme of this edition was "Deeper and deeper".

I did the programming part and 2 of my friends did the graphics and audio. The objective of the game is to reach the bottom of the ocean without having your submarine flooded. There are multiple mechanics in this game, like pumping out water, moving the submarine with a lever or positioning spotlights to scare sea monsters away.

It was done with MonoGame C# and with the help of a library that I have made, MonoGameUtilities.

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